The animation is made by splitting the original 2D-image to a layers by the image content. Layers are then taken to a 3D-modeling software, "TrueSpace", and projected to a 3D-surfaces and animated to a movie file.
Stars are placed to Z-axel by apparent brightness , brighter ones are closer.
Original images and imaging details can be found here:
http://astroanarchy.blogspot.com/2010/07/ngc-6302-bug-nebula.html
Transformed 2D-image of NGC6302.
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